Figure 2.34 - Properties Editor
You should always assign names to your models to help you manage
large scenes or bring objects from external files.
Tip: If you have objects with multiple parts, you can use the numeric
suffix and place them all into a collection. Later you will be able to select
or instance that Collection.
What is next?
After learning about 3D transformations, adding new objects, and work
modes, it is time to start creating with Blender. With this new knowledge,
you can put your creative mind to work. Add some Mesh primitives and
try to deform them in Edit Mode to create unique shapes.
Our next step is to add new objects to a scene and, with Edit Mode,
apply transformations and special tools to start making 3D models. One
of the easiest ways to start a 3D modeling project is with a primitive like